Siggraph 2018 was held 12-16 August, 2018 in Vancouver, British Columbia. It closed its door a couple of days ago to many new technologies in the world of 3D Animations, Virtual Reality and many new advanced novelties. This is the place where you can peek into the future.
One of the conferences that stood out from the rest at this year’s SIGGRAPH was Epic Games’ full day of Unreal tech talks, along with examples of the most advanced real-time workflows across film and TV, VR/AR, and other industries.
During the same time at Siggraph “NVIDIA announced its first Turing™ architecture-based GPUs, revolutionizing the work of 50 million designers and artists by enabling them to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.”
During the same announcement Bob Pette, vice president of Professional Visualization at NVIDIA said that, “NVIDIA Quadro RTX marks the launch of a new era for the global computer graphics industry. Users can now enjoy powerful capabilities that weren’t expected to be available for at least five more years. Designers and artists can interact in real time with their complex designs and visual effects in ray-traced photo-realistic detail. And film studios and production houses can now realize increased throughput with their rendering workloads, leading to significant time and cost savings.”
Full details can be found at: https://nvidianews.nvidia.com/news/nvidia-unveils-quadro-rtx-worlds-first-ray-tracing-gpu
The two ingredients that will determine the future of the film industry lies in the above two announcements in software and hardware.
On the hardware side NVIDIA Quadro RTX is released, as claimed, five year ahead of its time. There will be a realtime interaction with visual effects in ray-traced photo-realistic details. A piece of the puzzle is ready for showtime.
On the software side Epic Games CTO Kim Libreri explored, as part of the panels, “how real-time graphics are used in the movie industry today and how they will be used for filmmaking in the future. Under the title The Present and Future of Real-Time Graphics for Film.”
Last March of 2018 during the Game Developers Conference another major announcement was made by Epic Games where they showed Andy Serkis Digital Realtime version acting in a lifelike performance.
The gaming industry has been very successful for the last few decades and it was highly benefiting from the whole technical developments. Their titles have been doing better from most films expect of the few blockbusters from Marvel, Pixar and recently only few from DC.
The film industry is facing a lot of competition from TV, where all the Gaming consoles thrive. The movie tickets purchase are in decline. Virtual and Augmented Reality are on the horizon. Hollywood could be the pioneers in this new promising market. They can exploit these upcoming developments and create full movies within a Virtual World. The viewers be part of the film and interact not only with its surrounding but also take a participating role along with famous present and past actors and actresses. It is about time that we see, now that they are divorced, Angelina Jolie acting along Humphrey Bogart and Brad Pitt face to face with Audrey Hepburn.